The Grace installation is an Internet-of-Thing (IoT), which can be controlled by the Grace app, which is available for iPhone and Android – free to download. When you play the game (squishing origami bugs in the old IBM computer), each tap on the screen will be registred in the database, which then will make the GRACE installation move. Even if you are not in close proximity to the GRACE installation it still moves. The GRACE installation is currently at KUA3.

Grace – squishing bugs in the system

GRACE is an interactive Origami installation and App, created by, which celebrate the 70th anniversary since the first bug was found in a computer by famous female computer scientist Grace Murray Hopper. GRACE combines history with making and technology as a way to reach and engage heterogeneous groups of people in technology design, and will be introduced to the public at Copenhagen Makers faire 2017.

Concretely, the GRACE installation is a 120*240 cm representation of an old electromechanical computer with vacuum tubes. Participants then create and add physical origami bugs to the electromechanical computer, by attaching these to micro-controllers which can go online. The micro-controllers can then turn-on/off different types of actuators (servo motors and LEDs), by participants playing a online mobile game, which they download on their smart devices. at Copenhagen Makers Faire celebrating Grace Hopper

On 9 September 1947, computer scientist Grace Murray Hopper recorded the first computer bug in her log book, as she worked on the Harvard Mark II. During Copenhagen Maker 2017, will celebrate the 70th anniversary of this “first actual case of bug being found” through a fun, inclusive, and educational installation.

The installation consists of a large image of an old electromechanical computer and physical origami bugs, which can be removed using a mobile game. This installation will be co-created by people participating in Copenhagen Maker Faire, who will be invited to create origami bugs and enhance these with actuators controlled by a microcontroller.

Copenhagen Maker Faire

Copenhagen Maker is the largest maker faire in Copenhagen. This year, the faire will be held on 8-10 September 2017 in Carlsberg Byen. It’s organised in the context of the Techfestival, where more than 15000 people are invited to explore and discuss the impact of technology in our lives. participation is grounded on the stance that the future of technology development entails creating opportunities to bring different experiences, skills, and perspectives together. Hack an IKEA bear into an IoT product was an success

Yesterday, we had our first event, where we together with 25 STX/HTX students coming from diverse backgrounds and students at 10 different high schools in the Copenhagen area, created, programmed, and hacked an IKEA bear into an IoT product which looks up individual Lectio profiles and check whether the first module today in cancelled – thus making it possible to snooze and sleep longer – something everybody wants in the morning.
It was amazing to experience the hardworking students learning about micro-controller programming, IoT, and electronic textile. Everybody was dedicated and it was fantastic to see the excitement when IT WORKED! could not have been possible without the amazing collaboration with Math teachers from Hvidovre Gymnasium, Rødovre Gymnasium, Albertslund Gymnasium, Ørested Gymnasium, Rysensteen Gymnasium, Copenhagen International School, Nørre Gymnasium, Frederiksberg Gymnasium, Roskilde HTX, and TEC Ballerup – thank you for lending us your students for a day.

DIKU Human centred computing researchers invites STX/HTX students for a FemTech event

At the Human-Centered Computing (HCC) section at University of Copenhagen Computer Science department (DIKU), we are researching new alternative ways to include diversity in digital technology development. We want to create new ways of engaging people from diverse backgrounds into digital technology development. We believe that initiatives such as workshops and events are able to counterbalance predominant trends, and thus contribute to diversity and inclusion in the long term.

For this reason, we are organizing a one-day FemTech workshop, where 24 STX/HTX students from different schools in the Copenhagen main area are invited to participate. During this workshop participants will create an interactive product combining textile materials and digital technologies, utilizing the potentials of microcontrollers and sensors created by conductive fabric.

If you think it sounds fun to learn about technology development through digital textile materials and soft fabrics – and have no/little experience in coding and programming, then we would love to hear from you.

FemTech DIKU

FemTech DIKU

We are launching FemTech at DIKU, which is a research project dedicated to create new ways to embrace diversity and inclusion in technology development. is a research project grounded within the Human Centred Computing section at the Computer Science Department (DIKU) and University of Copenhagen, Denmark.