Papers

PhD thesis, Making Trouble: Reconfiguring Equity & Accessibility in Computer Science – by Valeria Borsotti, Supervisor: Professor Pernille Bjørn

DOREEN: A game of provocations creating new ambitions for equity in computing through intertextual design – by Jenny-Margrethe Vej, Valeria Borsotti, Valkyrie Arline Savage, Morten Engell-Nørregård & Pernille Bjørn

Vej, J.-M., V. Borsotti, V. Savage, M. Engell-Nørregård and P. Bjørn (2022). DOREEN: A game of provocations creating new ambitions for equity in computing through intertextual design. NordiCHI. Århus, ACM.

Humor and stereotypes in computing: An equity-focused approach to institutional accountability. – by Valeria Borsotti & Pernille Bjørn

Borsotti, V. and P. Bjørn (2022). “Humor and stereotypes in computing: An equity-focused approach to institutional accountability.” Journal of Computer Supported Cooperative Work, Kluwer Academic Publishers

Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers – by Walther Jensen, Brock Craft, Markus Löchtefeld & Pernille Bjørn 

Jensen, W., B. Craft, M. Löchtefeld and P. Bjørn (2022). “Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers.” Entertainment Computing 40 

Intertextual design: the hidden stories of Atari women – by Pernille Bjørn & Daniela K. Rosner

Bjørn, P. and D. Rosner (2021). “Intertextual Design: The Hidden Stories of Atari Women.” Human Computer Interaction.

Into Scandinavia: When Online Fatherhood Reflects Societal Infrastructures – by Jonas Kjeldmand Jensen, Tawfiq Ammari & Pernille Bjørn

Jensen, J. K., T. Ammari and P. Bjørn (2019). “Into Scandinavia: When online fatherhood reflects societal infrastructures.” ACM GROUP2020: PACM.

FemTech: Broadening Participation to Digital Technology Development – by Pernille Bjørn & Maria Menendez-Blanco

Bjørn, P. and M. Menendez-Blanco (2019). “FemTech: Broadening participation to Digital technology development.” ACM Multimedia.

Makerspaces on Social Media: Shaping Access to Open Design – by Maria Menendez-Blanco & Pernille Bjørn

Menendez-Blanco, M. and P. Bjørn (2019). “Makerspaces on Social Media: Shaping access to Open Design.” Human computer interaction

Online Harassment in the Workplace: the Role of Technology in Labour Law Disputes – by Nelson Tenório & Pernille Bjørn

Tenorio, N. and P. Bjørn (2019). “Online harassment in the workplace: The role of technology in labour law disputes.” Computer Supported Cooperative Work (CSCW): An International Journal 28(3-4): 293-315.

GRACE: Broadening Narratives of Computing through History, Craft and Technology – by Maria Menendez-Blanco, Pernille Bjørn & Naja M. Holten Møller

Menendez-Blanco, M., P. Bjørn, N. H. Møller, J. Bruun, H. Dybkjær and K. Lorentzen (2018). “GRACE: Broadening narratives of computing through history, craft and technology ” Demo paper, ACM GROUP conference

Coding as a Social and Tangible Activity – by Olivia L. Tabel, Jonathan Jensen, Martin Dybdal & Pernille Bjørn

Tabel, O. L., J. Jensen, M. Dybdal and P. Bjørn (2017). “Programming as a social and tangible activity.” Interactions Nov-Dec: 70-73.